Max Payne’ for iOS: Is it possible to play twitch-based games on a touchscreen? We can only say “nearly” at this point. Rockstar’s effort to port Max Payne to mobile devices was met with skepticism since accurate movement, aiming, and firing on a touchscreen is all but impossible. As a result, earlier today, Max Payne Mobile was made available on iOS systems. Have they, on the other hand, figured out how to solve the feared problem of touch screen input? “Also,” once more.
Twitch-based shooters: are they compatible with mobile devices? We can only say “nearly” at this point.
Rockstar’s decision to bring the original Max Payne to mobile devices was a surprise because touchscreen precision, targeting, and firing is a pipe dream. And so they did, releasing Max Payne Mobile for iOS devices earlier this week. It’s possible they’ve come up with a workaround for the touchscreen input difficulties. “Almost,” once again.
Max Payne Mobile’s controls are the most significant difference from the original, which was played by most people using a mouse and keyboard. Rockstar wisely included a dizzying number of customization choices in the expectation that gamers will be able to find something that works for them on iOS.
A range of auto-lock options are available in the game, and if you prefer a more conventional approach to targeting, you may always go with a free look. Every input button can be moved to any location on the screen and the targeting and movement sticks may be swapped. You have the option of altering the sensitivity of the screen or having it leap every time you press it. It took me at least an hour to settle on a configuration that met my needs.
In terms of the controls, the most striking feature is the ability to look about with the mouse. In comparison to other iOS action games, Max Payne Mobile’s default setting is a mouse look, which records even the slightest movement made by your thumb. A mouse, for example, might notice a millimeter’s worth of movement to the left or right. Some of the best aimings I’ve ever had on the platform is thanks to the implementation.
Nevertheless, there’s a snag. Shooting. Remember, you’re playing as Max Payne, who is on the loose in New York City. So, visualize holding an iPad in your hands. Your left thumb controls your whole range of motion, while your right thumb serves as your primary point of aim. What’s the procedure for firing? Tap the fire button, which implies removing your thumb from the aiming button.
Here’s what I came up with as a solution: In order to make the game easier to use, I relocated the fire button. As a result, I’m unable to move while firing, but owing to Max’s Bullet Time dive, I’m not forced to. As I dive, I aim with my right thumb and fire with my left thumb. So that you can see for yourself, I’ve included a screenshot of the controls I use.
Is it perfect? No. However, Rockstar deserves credit for allowing me to discover a solution that worked for me. Because of this, I’m not sure I could come up with an alternative that’s any better than what Apple has already done.
Everything else about the game is flawless. A great deal of attention to detail has gone into recreating every level and stupid comic strip. On the new iPad, the game looks fantastic, despite the fact that the characters and settings are still rendered in the same blocky style.
I do have a problem with Max Payne Mobile not having Game Center support. It is Rockstar’s own Social Club that replaces Game Center and includes its own set of accomplishments, statistics, and a friends list. Rockstar has every right to desire its own service, and I see no reason why they shouldn’t include Game Center functionality as well. Rockstar has never included Game Center compatibility in any of its iOS games, which seems like a glaring oversight given the time and effort they put into their mobile adaptations.
Outside than that, there isn’t anything to gripe about here. As a prologue to Max Payne 3’s release next month, Max Payne Mobile is an excellent reproduction of one of gaming history’s greatest action titles. The fact that it’s just $3 for a Universal app is simply the cherry on top.