A remake of Resident Evil 4: It will be difficult to improve on RE4, which is one of the series’ most beloved games. When it comes to re-releases, Resident Evil 4 may give Skyrim a run for its money: PS2, PC, Wii, iPhone, PC again, etc. Funny enough, I purchased three of those reissues. Featuring a long and rich campaign, interesting encounters, a distinctive ambiance, and possibly the best inventory screen ever, RE4 is a near-perfect shooter. We basically begged Capcom not to remake it because it’s already so excellent (opens in a new tab).
My seventh-grade self (who is slashing ganados on the living room Wiimote with a Wii remote) owes it to myself to try to figure out how Capcom plans to remake Resident Evil 4(opens in new tab). Who knows what awaits us when we return to the gruesome world of survival horror.
A unique formula was developed for Resident Evil 4, combining tank-style controls with swarming adversaries and a melee attack system based on shooting weak places. Imitations have come and gone afterward, but none have come close until the Resident Evil 2 remake’s quality-of-life upgrades like moving as you shoot were implemented.
I think the RE4 remake could be an easy winner if the gunplay and technology breakthroughs from the RE2 remake were replaced with more expansive venues and more fragile ganados. Because the RE2 remake’s gameplay is so similar to RE4, it wouldn’t be necessary to reinvent the wheel, but it would still be exciting. One thing I won’t miss about RE4 is the lack of quick-time events, which I’ll be interesting to see whether they make a comeback in the RE4 remake. It will be too soon if I don’t see a blinking button alert to outrun a boulder again.
In modern remakes of 2000s games, the original’s art aesthetic is often lost. In spite of the game’s impressive visuals, the Demon’s Souls Remake doesn’t have any soul to it, making me wonder if people are just being irrational.
While we don’t have much to go on, I’m cautiously excited about the graphical style and feel of the RE4 remake. When it comes to remakes of Resident Evil games like Resident Evil 2 and Resident Evil 1, Capcom has an excellent track record. On an industrial, militarised island, I am eager to see how the RE4 remake tackles the third act. It’s by far the poorest part of the game and the most likely to improve from the redesign, despite fantastic set pieces like fighting Krauser or being hunted by Iron Maidens.
When it comes to RE4, we can probably expect the characters and story to remain the same as they were before. Some of the cast members featured in the trailer included Ada Wong and Luis Sera (along with his bad-ass Red9 gun), Ashley, and Bitores Mendez, who is the boss of act one. Ramon Salazar (the Spanish Napoleon) and the Merchant (strength) are likely to make an appearance in the final game.
There may be a disconnect between Resident Evil 4’s sillier parts and the more serious direction the series has gone, but I believe that tension existed in the first Resident Evil 4. In spite of the one-liners and absurdity, the game is haunting and eerie, and the over-the-top components only help to enhance the experience. An excruciating cat-and-mouse game with the Verdugo is followed by an exchange with Salazar, the squeaky Spanish Napoleon from the previous chapter.
Please don’t lose the attaché case.
As a last resort, I urge you for your help. With its 3D weapons models, click-clack sound effects, and Leon’s funny little stances when you equip him, this inventory screen is one of the greatest in video games. At least they can let me play Tetris with boxes of 9mm pistol ammunition, even if they mess up the battle and atmosphere in some way.