Assassin’s Creed: Syndicate

Assassin's Creed

Assassin’s Creed: Syndicate

On a rake like clockwork

Assassin’s Creed: The developers of Assassin’s Creed are incredibly lucky: the game format allows them to take virtually any bright historical event and turn it into an exciting attraction. Well, the warning at the beginning that the plot is an invention of the screenwriter, only inspired by the events of the past, is just right to be taken as a promise of an insane interpretation of them in a good way. Say, do not find fault – the risk is justified by the end result … it would seem.

Suspicions that somewhere in Ubisoft there are people specially trained in tying the hands of their creative colleagues originated back in the days of Unity, and with the release of The Dead Kings DLC, they generally turned into an obsession. Regrettably, now the treasury of such misses in the series has been replenished with the Jack the Ripper DLC. And if “Dead Kings” resembled a film, in whose one and a half hour timekeeping the authors stuffed the events of a solid three-volume book, then “The Ripper” sins much worse – by banal indifference not only to the heroes of the “Syndicate”, but also to the dissected story of the legendary serial killer. Of course, it’s no secret that Ubisoft devotes blasphemously little time to DLC development, but we don’t accept such excuses.

No, do not think anything bad – DLC has pluses. Take, for example, the idea of ​​allowing the player to feel like Jack the Ripper himself. The gameplay for the maniac turned out to be damn stylish and even rightly creepy. In general, the new fear mechanic for the series works for the atmosphere as well as possible, for nothing, which greatly facilitates the already relaxed combat system. And how good is the sound range of the add-on! Heart-rending screams and howls, peppy and slightly ominous music… Well, the Ripper’s schizophrenia is probably the most brilliant element of the DLC – which, however, cannot be said about the levels at which we will be allowed to play for this monster. No, really, dear screenwriters, having a legend of this magnitude at their disposal, you can come up with something more interesting than clumsy running around an abandoned fort with the accompanying cutting out of not too quick policemen. Apparently the idea to make a full-fledged mission with the choice, tracking down and killing the unfortunate victim seemed to the developers to be an unnecessary “mainstream”. It’s a pity, because it could have been a good link with the investigations of Evie Fry. By the way, there is a similar mission, but only at the beginning – and it was she who came out the most successful. Similar missions with investigation migrated to the game from Unity, but only in an improved form, which makes it a pity that the additional Murder Mysteries missions in Syndicate are no longer present.

But the biggest disappointment lies far from the gameplay, level design or the intelligence of the enemies – it lies in the plot and the degree of its development. The script does not stand up to criticism and leaves dozens of questions – frankly spoiler, so readers who are afraid to learn something extra should skip the next paragraph.

What important things happened to the heroes over the course of twenty years? Where is their hijacked train? Why did Jacob take this particular boy under his wing? At what point did the villain’s brakes fail? Did the student and teacher get along, or were there prerequisites for trouble? Why are the details of the “fatal” murder of the mother not told – the authors tried to arouse at least a modicum of empathy in the players? Why are courtesan assassins so helpless? Why do they need this job at all, when they can get the desired information in a thousand and one ways? How was Jacob able to survive after losing so much blood, and even being in a damp basement in the clutches of a maniac for such a long time? Why does Evie end up in his empty house after beating the game? Was it really difficult to put the poor fellow at worst in the hospital, where you could talk to him if you wanted,

Dialogues, flashbacks, letters and monologues – that’s what the add-on lacks so much to make what is happening really convincing. Instead of thoughtfully telling the player a story full of details, they just dump a bunch of not-too-coherent bits of information on him, as if the most important thing does not require the participation or understanding of the player. Sadly, it seems that the DLC was made purely for the sake of gameplay for the Ripper and the final exclamation: “A strong woman saved everyone!” The right atmosphere of the nightmarish events of the Victorian era and the finished image of the legendary monster is not enough for an excellent work if what is happening does not evoke a response from the player, and the only intrigue is revealed with exceptional indifference.

It looks like Ubisoft is not working on the DLC bugs yet, but we strongly recommend that you do not delay with it.

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