REVIEWS

Rise & Shine

Rise & Shine
Bullet Heaven

Rise & Shine: Some time ago, the hooligan television channel Adult Swim decided to broadcast branded madness and ultra-violence not only in the form of animation but also in the form of interactive entertainment. In the past, these were limited to frivolous crafts for mobile devices like Robot Unicorn Attack. Now, Adult Swim Games has plucked up the courage to work with major platforms and third-party developers. And so, in the post-holiday season, which was not rich in releases, she published Rise & Shine, a game from a young team with a strikingly modest name, Super Awesome Hyper Dimensional Mega Team.

From the first minutes of Rise & Shine non-stop bombarding the player with parodies and references to classic and modern video games. The story begins with a boy named Ryze getting into a serious gunfight in a mall littered with signs like Bleszinsky’s Chainsaws and Lara’s Fashion. Ryze finds himself in front of a mortally wounded Legendary Warrior (suspiciously looking like Link from The Legend Of Zelda), who, not finding a more impressive candidate nearby, with his last gasp passes the protagonist a reasonable (and very talkative) gun named Shine. The disposition is simple: Evil martinets from the planet Nextgen attacked IgroEarth, and Ryze and Shine are now responsible for saving the world. On this, the vicious mockery of video game clichés and characters does not stop, it accompanies the characters until the end and even becomes a direct part of the story. As it turns out, saving the world here is a common thing (the protagonist’s father did this with marvelous regularity), Rise now and then complains about his constant deaths and rebirths, and the universe is controlled by a computer with the Purity engine installed on it. However, sometimes it begins to seem that the developers lack a sense of proportion, and local humor takes more quantity than quality.

All recognizable images are inscribed in a surprisingly bright and colorful environment. You rarely see art and animation of this quality in a low-budget project. Locations are extremely diverse, hand-picked and have impressive depth. At the same time, the authors do not hesitate to fill this whole idyll with liters of blood, merrily splashing both from enemies and from the main character, whose head comically goes flying with every death. Adult Swim in their repertoire. The impression of the artistic part is only spoiled by the fact that the whole plot is presented in the form of cute, but completely static comics, deprived of voice acting. Savings are forgivable, but still unpleasant.

But when creating gameplay situations, the developers obviously did not limit themselves in anything. The mechanics of Rise & Shine is based on a combination of two types of cartridges – conventional and energy – and three modes of their use: standard, controlled and “grenade launcher”. Light warm-up skirmishes are quickly replaced by almost greetings from the Bullet hell genre, evoking thoughts of sadistic endurance tests from I Wanna Be the Boshy and other furious arcade games. Each of the numerous opponents needs its own approach, they attack in the most unexpected combinations, because of which you have to show miracles of dexterity and tactics, while dodging enemy projectiles filling the screen from top to bottom and frantically switching Shine’s firing modes. Deciding, apparently, that all these misfortunes will not be enough for the player, dispersed in earnest, the authors deprived Ryze of the opportunity to shoot on the run and puzzled by the need to reload the weapon. The ability to double jump and make a sharp dash to the side, as well as hide and seek behind shelters, does not make life much easier for a flimsy little boy who breathes out after one or two hits. Don’t be fooled by Rise & Shine’s bubbly looks – it’s hardcore here, bringing back things like Contra and Mega Man. And in addition to the usual shootouts, the action is diluted with long, multi-phase battles with bosses, short exits to related arcade genres, mini-games, and even – in a few quiet moments – amusing puzzles. like hide-and-seek behind cover, it doesn’t make life much easier for a flimsy little boy who expires after one or two hits. Don’t be fooled by Rise & Shine’s bubbly looks – it’s hardcore here, bringing back things like Contra and Mega Man. And in addition to the usual shootouts, the action is diluted with long, multi-phase battles with bosses, short exits to related arcade genres, mini-games, and even – in a few quiet moments – amusing puzzles. like hide-and-seek behind cover, it doesn’t make life much easier for a flimsy little boy who expires after one or two hits. Don’t be fooled by Rise & Shine’s bubbly looks – it’s hardcore here, bringing back things like Contra and Mega Man. And in addition to the usual shootouts, the action is diluted with long, multi-phase battles with bosses, short exits to related arcade genres, mini-games, and even – in a few quiet moments – amusing puzzles.

The game keeps the perfect pace until the very end (naive but touching). Only it comes, unfortunately, very suddenly: even without showing miracles of dexterity and ingenuity, you will reach the credits in four hours. But these hours will almost certainly be remembered for a long time – unless, of course, the obviously overestimated complexity scares you off. After all, Rise & Shine generously endows with what is so lacking on cold winter days – vivacity, positive and warmth.

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