Gravity Rush 2: Loving Gravity Rush 2 is a job. One that can bring considerable pleasure and leave behind a feeling of deep satisfaction, but it is work. Sometimes annoying. Sometimes it’s tedious. And what is most offensive, the thought is constantly spinning in my head that this could have been avoided.
At one time, the first part of Gravity Rush made a truly indelible impression. Fresh, quirky, experimental: its world was addictive, its characters were engaging, its gameplay promised a never-before-seen experience. The shortcomings then did not care: flirting with gravity made even the most monotonous missions interesting. But now that a sequel has been released five years later, the novelty effect no longer works. And the problems never went away.
Changing gravity on the fly and throwing people into bottomless abysses is still fun. When it turns out without errors to perform some particularly cunning somersault or a spectacular combination of actions, the player’s spirit soars to the heavens no worse than Kat, the heroine of the series. But for such take-offs, one has to pay with painful blows to the ground. The lack of control during controlled falls gives the series its zest, but that zest starts to get stuck in your teeth the tenth time you’re trying to crash Kat onto a small platform. The inability to fix the camera on a specific enemy, which has long become one of the most familiar functions in 3D beatmaps and even console shooters, now and then prevents you from enjoying a good and fairly diverse combat system.
But the worst culprit is definitely the camera. Thanks, of course, to the authors for keeping its advantages: Gravity Rush 2 still allows you to direct your gaze not only with the right stick, but also with gyroscopes, which makes point aiming much more convenient than in many console shooters. But it was not enough not to break — it was necessary to repair. When Kat is close to some surface, the camera does not move away to help orientate, but on the contrary, it approaches as much as possible so that it is impossible to understand not only where the heroine is from the gray spot under her feet, but whether the wall is under her, whether the floor , or the ceiling.
Kat also knows how to glide over any surface at high speed, smoothly changing gravity – a hefty exciting activity, which, nevertheless, is unpleasant to do precisely because of the camera. That brute jumps on every bump, and since Kat likes to move from the sidewalk to the stairs, from the stairs to the balconies, and from the balconies to the lampposts, she constantly shakes during such trips .
Alas, instead of finalizing the basic elements and dealing with the existing problems, Team Gravity chose to simply throw more content into the game. Kat got the ability to change the intensity of gravity, essentially adding two more moves to the basic set of moves – fast, but weak, and slow, but destructive. There are two cities. The main plot has become longer, and the missions have become more diverse. Every now and then, photos taken by other players appear on the map, some of which also lead to small treasures. As a result, there is no need to complain about the lack of classes in Gravity Rush 2. But for some reason it is doubtful that many will want to spend enough time playing the game to see everything that it has to offer – for this, the authors had to work much more seriously on the basics.
Not everyone will even know why Gravity Rush 2 was called the finale of the dilogy – its script is very strangely built. Yes, the promises did not lie: this is really the denouement, answering questions and closing almost all the central lines of the franchise. But you better not know when the game remembers them – do not believe it. Just be prepared for the fact that this will not happen right away, and at first Kat and her friends will throw new characters and their new problems into society over and over again, which really have nothing to do with anything other than the obvious hostility of the Gravity Rush 2 scriptwriters to rich, successful and powerful people.
… Some wrong text came out. Negative. And all because loving Gravity Rush 2, as already mentioned, work. And you should be ready for this. But it is important to understand something else: this is a job worth giving a chance. Not everyone will be imbued with a unique style. Not everyone will be breathtaking from falling on the ceiling and trips on the walls. Not everyone will look at a city that has turned into a giant mobile boss with its mouth open. But if the world, characters and gameplay of Gravity Rush still sink into your soul, then you will get a unique experience from this dilogy, for the sake of pleasant moments of which it is worth putting up with a bunch of annoying, but not critical problems.
Gravity Rush 2 never really unlocked the potential of the series. But she still deserves her place in the sun.
We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. By clicking “Accept All”, you consent to the use of ALL the cookies. However, you may visit "Cookie Settings" to provide a controlled consent.
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. These cookies ensure basic functionalities and security features of the website, anonymously.
Cookie
Duration
Description
cookielawinfo-checkbox-analytics
11 months
This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Analytics".
cookielawinfo-checkbox-functional
11 months
The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional".
cookielawinfo-checkbox-necessary
11 months
This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary".
cookielawinfo-checkbox-others
11 months
This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other.
cookielawinfo-checkbox-performance
11 months
This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance".
viewed_cookie_policy
11 months
The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data.
Functional cookies help to perform certain functionalities like sharing the content of the website on social media platforms, collect feedbacks, and other third-party features.
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc.
Advertisement cookies are used to provide visitors with relevant ads and marketing campaigns. These cookies track visitors across websites and collect information to provide customized ads.
Gravity Rush 2: Loving Gravity Rush 2 is a job. One that can bring considerable pleasure and leave behind a feeling of deep satisfaction, but it is work. Sometimes annoying. Sometimes it’s tedious. And what is most offensive, the thought is constantly spinning in my head that this could have been avoided.
At one time, the first part of Gravity Rush made a truly indelible impression. Fresh, quirky, experimental: its world was addictive, its characters were engaging, its gameplay promised a never-before-seen experience. The shortcomings then did not care: flirting with gravity made even the most monotonous missions interesting. But now that a sequel has been released five years later, the novelty effect no longer works. And the problems never went away.
Changing gravity on the fly and throwing people into bottomless abysses is still fun. When it turns out without errors to perform some particularly cunning somersault or a spectacular combination of actions, the player’s spirit soars to the heavens no worse than Kat, the heroine of the series. But for such take-offs, one has to pay with painful blows to the ground. The lack of control during controlled falls gives the series its zest, but that zest starts to get stuck in your teeth the tenth time you’re trying to crash Kat onto a small platform. The inability to fix the camera on a specific enemy, which has long become one of the most familiar functions in 3D beatmaps and even console shooters, now and then prevents you from enjoying a good and fairly diverse combat system.
But the worst culprit is definitely the camera. Thanks, of course, to the authors for keeping its advantages: Gravity Rush 2 still allows you to direct your gaze not only with the right stick, but also with gyroscopes, which makes point aiming much more convenient than in many console shooters. But it was not enough not to break — it was necessary to repair. When Kat is close to some surface, the camera does not move away to help orientate, but on the contrary, it approaches as much as possible so that it is impossible to understand not only where the heroine is from the gray spot under her feet, but whether the wall is under her, whether the floor , or the ceiling.
Kat also knows how to glide over any surface at high speed, smoothly changing gravity – a hefty exciting activity, which, nevertheless, is unpleasant to do precisely because of the camera. That brute jumps on every bump, and since Kat likes to move from the sidewalk to the stairs, from the stairs to the balconies, and from the balconies to the lampposts, she constantly shakes during such trips .
Alas, instead of finalizing the basic elements and dealing with the existing problems, Team Gravity chose to simply throw more content into the game. Kat got the ability to change the intensity of gravity, essentially adding two more moves to the basic set of moves – fast, but weak, and slow, but destructive. There are two cities. The main plot has become longer, and the missions have become more diverse. Every now and then, photos taken by other players appear on the map, some of which also lead to small treasures. As a result, there is no need to complain about the lack of classes in Gravity Rush 2. But for some reason it is doubtful that many will want to spend enough time playing the game to see everything that it has to offer – for this, the authors had to work much more seriously on the basics.
Not everyone will even know why Gravity Rush 2 was called the finale of the dilogy – its script is very strangely built. Yes, the promises did not lie: this is really the denouement, answering questions and closing almost all the central lines of the franchise. But you better not know when the game remembers them – do not believe it. Just be prepared for the fact that this will not happen right away, and at first Kat and her friends will throw new characters and their new problems into society over and over again, which really have nothing to do with anything other than the obvious hostility of the Gravity Rush 2 scriptwriters to rich, successful and powerful people.
… Some wrong text came out. Negative. And all because loving Gravity Rush 2, as already mentioned, work. And you should be ready for this. But it is important to understand something else: this is a job worth giving a chance. Not everyone will be imbued with a unique style. Not everyone will be breathtaking from falling on the ceiling and trips on the walls. Not everyone will look at a city that has turned into a giant mobile boss with its mouth open. But if the world, characters and gameplay of Gravity Rush still sink into your soul, then you will get a unique experience from this dilogy, for the sake of pleasant moments of which it is worth putting up with a bunch of annoying, but not critical problems.
Gravity Rush 2 never really unlocked the potential of the series. But she still deserves her place in the sun.