There you are hiding!
Hidden Folks: Remember, about fifteen years ago, such books were distributed, wherein the drawings it was proposed to look for some specific details: a person with a basket of apples, a sleeping cat, a cane left by an old man near the bench? The difficulty was that the action in the illustrations took place in busy places: in squares, markets, avenues, in metro lobbies, and so on. Those books helped train mindfulness with perseverance and for a time were very popular among children. And then they stopped. But now two Dutchmen with hard-to-remember names have decided to eliminate this universal injustice and restart the book genre in the form of a game. Make a remaster, so to speak.
How is Hidden Folks different from most representatives of the Hidden Object genre? First, is interactivity. If in the usual “finds” the objects are hidden only visually (you just need to carefully look at the picture and find what you need), then here sometimes you have to interact with the world in order to find what you are looking for. For example, manually “pushing apart” a traffic jam that hides the right florist, or driving pigeons off the roof that prevent you from admiring the local analogue of Superman. A live environment that reacts to player actions is a very unusual feature for such creations, and you can “poke” anywhere, and almost always your mouse click is accompanied, if not by a funny animation, then at least by a funny sound.
The second difference between Hidden Folks and other mindfulness games is its own style. Although not unique, it is clear that the eccentric atmosphere and audio accompaniment, where a person was used to create any sounds (“blip-blip” is a computer; spirit), the developers borrowed from colleagues from Amanita Design, but it only benefited the game.
A big plus is the balanced difficulty. Hidden Folks doesn’t hand you the solution on a silver platter, but it doesn’t make you scan every millimeter of the level to find some golf ball. They give you a hint where to look, and then deal with it yourself. For example, in a busy city, you need to find a character named Vinnie. We are shown how he looks, whether he walks or constantly stands still, and a hint is given: “The person is tired of counting money, he needs to get some fresh air.” Counting money is for us in the bank; fresh air to the balcony. Here’s Vinnie! Interesting to play, addictive quickly. But not everything is so happy.
The main disadvantage is that after an hour of playing, from the abundance of details, the eyes begin to slowly flow out, and the head decomposes from the inside. Monochrome graphics help to restrain a rapidly growing migraine, although it helps, but not too much, therefore it is recommended to use Hidden Folks in a dosed manner, no more than an hour a day. This is provided that you do not have time to go through the whole game in one sitting – there are not many levels here, and if you look only for objects that are mandatory for passing to the next stage, then they will not be enough for a long time. At the same time, the search for additional goals will add another two to three hours to the game, and from the main menu you can understand that in the future the developers plan to indulge us with new levels. How often? Not yet known. But it’s nice that they don’t forget. In this regard, it is good that the game was released on mobile platforms:
So if you want to train your eagle vigilance and ingenuity, in addition to raising your spirits, then Hidden Folks is a very worthy way. And yes, the game is good.