REVIEWS

The Division 2

The Division 2

The Division 2

Democracy for all

Tom Clancy’s The Division 2 could well claim a place in a series of sequels to games and films doomed to become a pale copy of the originals. The position is not the most convenient, but Ubisoft has some tough trump cards on its hands. The positive experience of continuations of such series as Assassin’s Creed, Watch Dogs, and Far Cry, and the practice worked out on them to correct the punctures of the original, turned out to be successful this time as well. The second part was much better than the already good first.

However, there were certain concerns. They are concerned, first of all, about the very setting of the game. For all the imperfection of the first part, the overcast New York with its down jackets and snowfalls seemed much more atmospheric. Maybe for many, it will remain so, but sultry Washington (we are talking, of course, about the weather and the city, and not about the character and the president) turned out to be certainly no worse. The sun-drenched streets of the capital and the last stronghold of democracy, the White House, are no less impressive than snowdrifts.

If you approach the issue from a logical point of view, then you have to admit that the plausibility of the world of The Division was allowed to burst at the seams for the sake of entertainment and richness of events. Washington is unnaturally quickly overgrown with greenery, almost in the manner of cities in The Last of Us (although desolation there lasted for decades), while corpses lie on the city avenues without the slightest trace of decay. The population of the city, which only half a year ago panicked at the sight of an empty paper tube in a public toilet, has grown wild at an incredible pace and has strayed into groups of many thousands according to interests, while players have to perform genocidal tasks for the sake of a miserable bunch of dependent ragamuffins. And the local thugs themselves, if they decide to dig in, then not in a faceless concrete box, but in some kind of museum.

However, you stop paying attention to all these conventions, being outside the threshold of the operational base. Washington is simply teeming with events and non-standard spectacular situations so that no one is overtaken by melancholy. Atmospheric moments were also in the first part – for example when a blinding blizzard covered some hot firefight. Here, an idle walk through the local gateways can be brightened up by a tropical downpour and a sudden GOP-stop from the Outcasts gang, imitating the namesakes from Skyrim in a modern manner. The city keeps signaling for help: here they offer to seize a strategic point to create a shelter, public execution of civilians is planned there, and here a propaganda broadcaster has been squeezed out – it would be necessary to return to the state. On the way to the desired plot point, the world now and then throws frankly modest, but still seriously affecting the perception of the game mini-events: there is something soulful in watching from cover, for example, how a couple of demobilized soldiers from a group of patriotic warriors drill a recruit and make him do push-ups. According to the results of the meeting, the costs are one grenade, and the income is a drop-in experience and vivid impressions.

And all these are only very secondary tasks,The Division 2

which do not include excellently executed major plot and side operations, which, in addition, tell full-fledged stories in the genre of a scientific techno-thriller. Asshole doctors who invent drugs that mow down the population worse than mutated flu and asthma; the militant president who destroys the Gopnik’s; secret satellite developments and secret special forces – all in the best traditions of the late Thomas Leo Clancy Jr.

As for those who finally hesitated to humpback on Uncle Sam, The Division 2 can offer them several “dead zones” at once, PvP for establishing interpersonal relationships, and simple exploration of a beautifully detailed world with a lot of secrets. This entertainment is purely voluntary, and no one is trying to pass off masturbation like a search for fifteen chests in the open world as a serious plot task. Ubisoft has tried to do everything possible so that the player does not get bored while traveling to high-level content.

Meticulous research and destruction of opponents are rewarded with well-known tons of weapons, equipment, and useful modifications. Looting is a trademark of this genre of games, with which The Division is doing great again. The arsenal is different, and its quality really affects the outcome of battles, modifications and armor allow you to set a narrow specialization for the character, and a rich assortment of “cosmetic” clothes – a unique appearance.

 

Of course, for the most positive impressions, you need to bring democracy to Washington not alone, but in the company of at least a couple of friends, especially in conditions of not the most friendly matchmaking. Plus, this is where The Division goes from being a good cover-shooting sim to a great co-op shooter with the right approach to team roles. The one who chooses the path of a kind of healer will not feel like a weak magician, throwing bandages and first-aid kits at his comrades-in-arms during the battle, but will become a full-fledged combat unit, simply with an emphasis on auxiliary healing gadgets. And in general, a detachment of comrades is perceived here as a single entity to a much greater extent than in the recent Anthem, which unwittingly pushed for a kind of rivalry. It was all the more pleasant to look at

Tom Clancy’s The Division 2 fully belongs to the category of such games, at the sight of which you can decide that the enemy of good is not the best, but the new, and therefore it’s great that it’s not here. It’s a quality rendition of the first game, sporting beautifully detailed graphics, awesome cinematics, a powerful electronic soundtrack and, most importantly, addictive gameplay in a unique post-apocalyptic setting. You can endlessly torment yourself with thoughts that some huge add-on with summer locations for the first part was brought to the shelves, but Ubisoft, like Bungie with its Destiny, did another business of the century – organized sensible work on bugs and successfully sold one of its crown dishes again. God bless America!

The Division 2 PC system requirements
  • OS: Windows 7 | 8 | 10.
  • CPU: AMD FX-6350 | Intel Core I5-2500K.
  • RAM: 8GB.
  • GPU: AMD Radeon R9 270 | Nvidia Geforce GTX 670.
  • VRAM: 2GB.
  • DirectX: DirectX 11 | 12.

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